- Nom du scénario : Décrément lum pr export - Objet parent : Chambre Henri - Mode du scénario : provoke - Evènement : ACTION SI tag(Luminosité de départ,vide)=="vide" ALORS tag - Options : {"enable":"1","background":"0","name":"Etat_N1","value":"40"} SINON tag - Options : {"enable":"1","background":"0","name":"Etat_N1","value":"tag(Luminosit\u00e9 de d\u00e9part)"} tag - Options : {"enable":"1","background":"0","name":"NTi","value":"20"} tag - Options : {"enable":"1","background":"0","name":"TpsEnMinute","value":"2"} tag - Options : {"enable":"1","background":"0","name":"Incr\u00e9ment","value":"tag(Etat_N1)\/tag(NTi)"} tag - Options : {"enable":"1","background":"0","name":"TpsSleep","value":"tag(TpsEnMinute)*60\/(tag(NTi)+1)"} #[Chambre Henri][Dim Inter][Intensité]# - Options : {"enable":"1","background":"0","slider":"tag(Etat_N1)"} (sleep) Pause de : tag(TpsSleep) POUR tag(NTi)+1 FAIRE tag - Options : {"enable":"1","background":"0","name":"Ni","value":"tag(Ni,0)+1"} SI tag(Ni)==tag(NTi)+1 OU #[Chambre Henri][Dim Inter][Etat]#==0 ALORS log - Options : {"enable":"1","background":"0","message":"@ Derni\u00e8re boucle - On \u00e9teint et STOP"} #[Chambre Henri][Dim Inter][Off]# - Options : {"enable":"1","background":"0"} (stop) Arret du scenario SINON SI tag(Ni)==tag(NTi) ALORS log - Options : {"enable":"1","background":"0","message":"@ Avant derni\u00e8re boucle - On force \u00e0 1%"} #[Chambre Henri][Dim Inter][Intensité]# - Options : {"enable":"1","background":"0","slider":"1"} SINON tag - Options : {"enable":"1","background":"0","name":"Etat_Ni","value":"tag(Etat_N1)-(tag(Ni)*tag(Incr\u00e9ment))"} #[Chambre Henri][Dim Inter][Intensité]# - Options : {"enable":"1","background":"0","slider":"round(tag(Etat_Ni),0)"} log - Options : {"enable":"1","background":"0","message":"@ Boucle tag(Ni)\/tag(NTi) - Luminosit\u00e9 =: #[Chambre Henri][Dim Inter][Etat]#"} (sleep) Pause de : tag(TpsSleep)